Stone of Souls

180px_glymTHE GAME

A short, quirky and off-beat fantasy game. The Stone of Souls is an experiment in building a fantasy RPG with no traditional fantasy monsters or races – not even humans. It is set in a weird and alien world that owes more to the works of Jim Henson (especially the Dark Crystal, ahem, as obvious from the very name ‘Stone of Souls’) and Lewis Carrol than JRR Tolkien or Robert E Howard.

 

6 Comments

  1. I’ve been looking around for alternative rpg systems to DnD and this one has really caught me eye! I really like how magic works in this, as well as the skills and lack of classes.

    Seeing your posts and the Spellwoven system you’ve started, I highly doubt you’ll ever revisit this one. But I just wanted you to know that I really like it and am eager to see how Spellwoven progresses!

    1. Unfortunately, that’s correct. I’m unlikely to come back to Stone of Souls anytime soon.

      But, actually, yes, I have been working on Spellwoven very gradually in the background. It’s nowhere near complete, but it isn’t abandoned. It will have changed quite a bit from these old versions though. I’m planning to get back into fiction writing and RPG design in 2021. So far, that’s looking like a plan that will come to fruition. Thanks – Chris

      1. Hello Chris,
        Please continue with your creation endeavors. I love your ideas, specially Stone of Souls. I’ve been visiting this page for a long time (early 2000’s If I’m not mistaken)
        You’ve been a source of inspiration in my own rpg’s and art, and I’m looking forward to the next chapter. Much respect,
        Ben

        1. Hi Ben. Wow. Thanks. I’m just starting to get my creative side of things back on track after about fifteen years of being distracted by academia. I’ll even be (finally) starting to publish bits and piece of a new roleplaying game to get feedback.

  2. Hi Chris!
    Reading the Spellwoven notes and liking the modularity. If I may ask, what attracted you to the current resolution system? Kind regards,
    Ben

    1. Hi there. I think I missed seeing this comment. Mostly, I use roll-under systems a lot because my head math is terrible and I find adding numbers together a nuisance. This is a very subjective reason to like a particular mechanic. I basically went hunting for a roll-under system that would general something like a normal distribution of results and this was the system that I liked the best. It hasn’t been used widely, either, which is a nice bonus.

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